Hi everyone, @FlamingPaw here. It has been just over 6 weeks since @drtshock had stepped down as the owner of ShockNetwork and I took over. Many of you have been wondering what is going to happen and what changes, if any, will be made. First, however, I wanted to share some things about me and where I come form in terms of minecraft. I started with minecraft in 2011 when a good friend of mine introduced me. Multiplayer had not been officially released yet, but being the tech people we were, we set up a small server for our friends and us to have fun on. Near the start of 2012 I found an online server, HexGaming, and started playing there. After a while I put in a staff application and was accepted, and eventually became the manager of the Minecraft division of HexGaming, working on Factions and Prison servers. In August of 2012, HexGaming shut down and I started my own server, Milkshakecraft (soon re-named to ConflictRealms). Around January of 2013 I was introduced to SwarloCraft by a former HexGaming staff member known as Dalie_Winterwolf. Dalie brought me on as a moderator on Swarlocraft and for the longest time @drtshock had no clue who I was. He almost removed me from staff because of it! SwarloCraft went through a few merges until finally becoming ShockNetwork in September of 2013. I ended up being promoted to an administrator on the server and in January 2014 I shutdown my own server to dedicate more time to ShockNetwork. And here we are now. Woah, in my head that was much shorter. Anyway what I am getting at here with my backstory, is that I was with Trent for quite some time and will do my best to not let ShockNetwork slip through the cracks. I have been updating a clone of the network to 1.9.4 over the past weeks. It’s taking a while due to me having a full time job, many plugins being outdated, or outright abandoned, and having no Java developer. I also don’t want to release content that is just slapped together and rushed. I have reached out to a good friend of mine, and past ShockNetwork developer, @Nick to help out with the Java development so we can get things like Invasion updated, amongst other things. Maybe he will be able to bring back some of the classic gamemodes like Deadlife. (My personal favorite gamemode from ShockNetwork to this day). During my days in HexGaming I was part of a team creating, at the time, a unique Gamemode was never released, however, due to the final closure of HexGamming. I kept all the documentation and notes from this gametype and plan to release it with ShockNetwork. This gamemode is an adventure server, with a cross of prison, factions, roleplay, storyline, and arcade type side events. You can read up on this new gamemode at the document here: I have enabled commenting on this document, so feel free to leave your suggestions! As for Invasion, Factions, Skyrealms, and Creative, I do plan to change up how they work to accommodate Mojang’s EULA and to create an optimal experience for everyone. The bulk of these changes will most likely not happen until 1.10, where I will reset the entire network in a ShockNetwork 2.0 release. The servers will still be updated to 1.9, but will have the same feel as they do now for the most part. I am also toying with the idea of having a Classic ShockNetwork, running 1.7, that has some of the older servers and gamemodes but that won’t be supported as well as the current version of the network. I have also been investigating Pocket Edition servers, and will most likely have some released for ShockNetwork 2.0. (Maybe even cross platform support!) I will be making bi-weekly updates on the forums and twitter on the progress of things to help be more transparent with you all. It’s been rough waters for most of this year and I hope to steer things out to calmer waters. So hopefully this helps to shed light on what’s going on right now, and the plans for the future. See you around!